I'd just like to take this time to proudly announce the completion of Induction! We have met the deadline and produced our first playable video game. When we started half a year ago, we were just brainstorming the idea of magnetics as a mechanic, now all this time later we've built it and have it packaged and ready to go. Of course, this is a student project, so it will not be sold to anyone. But it was a real design challenge, as the concept was a solely co-operative adventure game that used one simple magnetic mechanic as a tool, a means of transport, and a weapon.
We presented it on Tuesday night this week and handed out the first copies, receiving lots of notice from industry professionals who we invited to play our game. We worked really hard on finishing this game and I'd like to extend applause to Jack Lin, our level designer and assistant manager, Kelly Wright, our programmer and animator, Shelby Marchtaler, our audio designer and AI programmer, myself, our lead concept and texture artist, and of course Clayton Paakspuu, our project manager and prop modeler, who unfortunately was away much of the time due to complicated medical concerns and is now recovering. I also would like to thank the many collaborators who we've credited in the game and the instructors at VFS who helped make this all possible!
The cover design I did towards the end of the project
It's been a long and rough year, and now it's finally coming to a close. It's hard to think back on all the things I've learned about the game industry during my time at VFS. I learned many new skills and found many new ways to improve upon my preexisting ones. I learned about teamwork and collaboration, but most importantly, friendship. None of us could have done this without each other's constant support.
The Homemade Lunch Club
Jack Lin Clayton Paakspuu Shelby Marchtaler Kelly Wright Kieland Edmonds
So thank-you everyone for helping us finally reach our goal! And good luck to us all in the future!